
IMHO, the 2nd Ed rules were the most complex, since they were an attempt to add more detail to the old Chainmail and "White Box" rules. I think the 3rd ed rule and later the 3.5 Edition rules try to make things easier for people to play. I still think it takes a certain mind set to be a roleplay gamer. Although, I did notice 3rd ed was eaiser to adapt to computer games.
My current groups seems to hate the 4th ed rules, but I can see some good things in the mix. In just a quick browse of the caster classes, it seems the rules have moved to spell lines and a less restrictions on amount of spells cast. Net effects is fewer spells per class, but you can cast them more frequently. I haven't looked at the others because I like caster classes. Technomage....get the hint...
Maybe I'll start up RPGA again....
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